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Cover of Quickstart Guide to Game Design FROM THE BOOK CATALOGUE

Game Development

Quickstart Guide to Game Design

By Kenwright

A practical beginner’s guide to game design, focusing on small projects and core principles.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the core principles of game design.
  • Build small, practical games to reinforce learning.
  • Develop creativity and problem-solving skills.

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Catalogue reference: 465938d7345197b8

INSIDE THE BOOK

About this book

Quickstart Guide to Game Design is a hands-on introduction to the art and science of creating games. Perfect for beginners, it explains essential concepts like mechanics, rules, player interaction, and coding basics. Each chapter includes approachable projects that reinforce learning, making game design accessible and fun. Whether you’re a student, hobbyist, or aspiring developer, this book helps you build confidence and creativity while learning the foundations of interactive design.

From the publisher’s description

  • Understand the core principles of game design.
  • Build small, practical games to reinforce learning.
  • Develop creativity and problem-solving skills.
  • Gain confidence in programming and interactive design.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

Very good, with a few caveats

Very good, with a few caveats. The core material is strong.

I have been working with game development for a few years now and I still found plenty here that was new to me. The book rewards careful reading. Skimming it would be a mistake. I found myself making notes in the margins, which is always a good sign. Four stars, and I suspect a second edition could easily push it to five.

Mia HarrisData engineer · Buenos Aires, AR
Quickstart Guide to Game Design
Reader review4

Well worth picking up

Good value. Not perfect, but I would buy another book from this author.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The progression from chapter to chapter is well thought out; nothing feels out of order. A good addition to a technical library, as long as you know what you are buying.

Liam BrooksBioinformatics researcher · Montreal, QC
Quickstart Guide to Game Design

BEYOND THE BOOKSHELF

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12 Games of Christmas

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

Gain hands-on coding experience through themed projects.

Understand today. Build what’s next.

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