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Game Development

12 Games of Christmas

By Kenwright

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain hands-on coding experience through themed projects.
  • Build 12 complete Christmas-inspired games step by step.
  • Enjoy a festive and creative approach to learning programming.

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Catalogue reference: 9f88f08174ce949e

INSIDE THE BOOK

About this book

12 Games of Christmas is a beginner-friendly guide to programming through the joy of holiday-themed projects. Each chapter walks you through building a simple Christmas-inspired game, from puzzles and quizzes to interactive festive challenges. With clear explanations and hands-on examples, the book makes coding accessible and fun, turning the holiday season into a creative learning experience. Ideal for students, hobbyists, or anyone curious about coding, it blends festive cheer with practical programming skills.

From the publisher’s description

  • Gain hands-on coding experience through themed projects.
  • Build 12 complete Christmas-inspired games step by step.
  • Enjoy a festive and creative approach to learning programming.
  • Develop problem-solving and logical thinking skills while having fun.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review2

Did not live up to the description

A few useful pages, but mostly material I had seen better elsewhere.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Not one I will be returning to. There are better introductions to game development available.

Nina LeeTechnical writer · Edinburgh, UK
12 Games of Christmas
Reader review3

Fine as a reference

Good in places. I would borrow it before buying if you can.

I came to this book already familiar with the basics, and it still had plenty to offer. The progression from chapter to chapter is well thought out; nothing feels out of order. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. Useful as a reference, less so as a straight read from cover to cover.

Max PerezProduct designer · São Paulo, BR
12 Games of Christmas
Reader review3

A book of two halves

Three stars feels about right. Useful, but not essential.

I had been on the fence about this one for a while, and I should have bought it sooner. I particularly liked the way the author builds up from simple cases before introducing the harder material. The book rewards careful reading. Skimming it would be a mistake. Borrow it first if you can, or at least check the table of contents carefully before buying.

Elena StewartProduct designer · Montreal, QC
12 Games of Christmas

BEYOND THE BOOKSHELF

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A little discussion about AI development

Before we jump into discussion, I want to first illustrate how we recognize seniority in a company I worked for. Let's start with the bottom, a junior, for us a junior is a developer that is able to own a single unit. This unit c…

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