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Computers & Technology

QuickStart Guide to Game Physics

By Kenwright

Learn how to bring your games to life with physics that feel right—without needing a PhD in math.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.

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Catalogue reference: 480efa94462d1ef8

INSIDE THE BOOK

About this book

This book is your shortcut to understanding and implementing game physics. Whether you're building a platformer, a racing sim, or a physics-based puzzle game, you'll learn how to simulate motion, collisions, gravity, and more. With clear examples and minimal math, this guide helps you create gameplay that feels responsive, believable, and fun. Ideal for developers who want results fast and aren't afraid to get hands-on.

From the publisher’s description

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.
  • Accelerate your development with ready-to-use examples.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

Almost excellent

Good value. Not perfect, but I would buy another book from this author.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The balance between theory and practice is well judged; neither side dominates. A good addition to a technical library, as long as you know what you are buying.

Ingrid ThompsonBackend developer · London, UK
QuickStart Guide to Game Physics
Reader review3

Not quite what I expected

It does the job, though it took some patience to get through.

I had been on the fence about this one for a while, and I should have bought it sooner. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Some of the material is available elsewhere, but rarely presented this clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Useful as a reference, less so as a straight read from cover to cover.

Nathan HallComputer science student · Bristol, UK
QuickStart Guide to Game Physics
Reader review3

Good in places

Mixed feelings. The good parts are genuinely good; the rest is forgettable.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Fine, but there are stronger books on the same subject if you look around.

Yuki TorresMLOps engineer · Toronto, ON
QuickStart Guide to Game Physics

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