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Game Design

Player Experience Design in 20 Minutes (Coffee Break Series)

By Kenwright

A concise guide to understanding and shaping the emotional and cognitive journey players experience inside your game.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn how players perceive and interpret game systems.
  • Identify common UX pitfalls that cause early player drop‑off.
  • Understand motivation, flow, and emotional pacing.

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Catalogue reference: 1324c5639e187d0e

INSIDE THE BOOK

About this book

Player Experience Design in 20 Minutes breaks down the core principles behind what makes games feel intuitive, satisfying, and emotionally resonant. From onboarding and flow to feedback loops, motivation, and cognitive load, this book distills the essentials of UX and player psychology into a fast, approachable format. Whether you're a solo developer or part of a larger team, you'll learn how to identify friction points, craft meaningful interactions, and build experiences that keep players engaged far beyond the first few minutes.

From the publisher’s description

  • Learn how players perceive and interpret game systems.
  • Identify common UX pitfalls that cause early player drop‑off.
  • Understand motivation, flow, and emotional pacing.
  • Apply practical techniques to improve clarity, feedback, and engagement.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

Clear, thorough, and genuinely useful

Better than I expected. Rare to find a technical book this well judged.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The author is unusually honest about where the simplifications break down, which I appreciated. I have already recommended it to two colleagues and will recommend it to more.

Layla RodriguezGraphics programmer · Milan, IT
Player Experience Design in 20 Minutes
Reader review5

Outstanding introduction

Better than I expected. Rare to find a technical book this well judged.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I found myself making notes in the margins, which is always a good sign. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Robert EdwardsProduct designer · London, UK
Player Experience Design in 20 Minutes

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