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WGSL Fundamentals (Paperback)

By Kenwright

WGSL Fundamentals (Paperback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: b0c2490a91eb6cea

INSIDE THE BOOK

About this book

WGSL Fundamentals (Paperback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

Additional images

Additional image 1 for WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation ApplicationsAdditional image 2 for WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation ApplicationsAdditional image 3 for WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

Clear, thorough, and genuinely useful

A superb guide. The examples are small but complete.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The explanations are careful without being condescending, which is a difficult balance to strike. The author is unusually honest about where the simplifications break down, which I appreciated. This is the book I wish had existed when I started working with javascript.

Harry ReedTechnical editor · Madrid, ES
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Reader review5

Finally, an explanation that clicks

Better than I expected. Rare to find a technical book this well judged.

I have been working with javascript for a few years now and I still found plenty here that was new to me. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The index and cross-references are surprisingly good, which matters for a book I will come back to. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Maria SandersDevOps engineer · Mumbai, IN
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
Reader review5

Finally, an explanation that clicks

Better than I expected. Rare to find a technical book this well judged.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. A few of the examples could be more realistic, but the underlying points come across clearly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Worth the money and the reading time, without hesitation.

Adam BarnesSecurity researcher · Melbourne, AU
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

BEYOND THE BOOKSHELF

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