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WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

By Kenwright

Master WebGL and GLSL to build high-performance graphics and compute applications in the browser.

WHAT THE PUBLISHER HIGHLIGHTS

  • Learn WebGL and GLSL from the ground up.
  • Build real-time 3D and compute applications.
  • Optimize performance for browser-based graphics.

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Catalogue reference: b339b3e1b45cfe73

INSIDE THE BOOK

About this book

This all-in-one book covers everything from basic rendering to advanced GPU compute techniques using WebGL and GLSL. Whether you're building interactive 3D scenes, scientific simulations, or data visualizations, this book equips you with the tools and knowledge to harness the full power of the GPU in the browser.

From the publisher’s description

  • Learn WebGL and GLSL from the ground up.
  • Build real-time 3D and compute applications.
  • Optimize performance for browser-based graphics.
  • Explore creative coding and data visualization.

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ANOTHER PERSPECTIVE

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Reader review5

This is the one to get

A genuinely enjoyable read that also taught me a great deal.

I came to this book already familiar with the basics, and it still had plenty to offer. Some of the material is available elsewhere, but rarely presented this clearly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Alex MorrisResearch scientist · Tel Aviv, IL
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
Reader review4

An enjoyable and informative read

Solid and well-organised. A couple of chapters dragged a little.

I had been on the fence about this one for a while, and I should have bought it sooner. The writing is direct and does not waste space on filler, which I value in a technical book. It is denser than the page count suggests, and I found myself slowing down around the middle. Good value for the price and worth the time it takes to work through properly.

Robert BarnesSystems engineer · Barcelona, ES
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

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