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Graphics and Compute: Volume 5 Ray-Tracing (Hardback)

By Kenwright

Graphics and Compute: Volume 5 Ray-Tracing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 81f1aa3dc1713d2f

INSIDE THE BOOK

About this book

Graphics and Compute: Volume 5 Ray-Tracing (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review2

Disappointing

A few useful pages, but mostly material I had seen better elsewhere.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. It is denser than the page count suggests, and I found myself slowing down around the middle. The book rewards careful reading. Skimming it would be a mistake. I would look elsewhere unless you have a specific reason to need this particular title.

Isaac HowardSoftware engineer · Sydney, AU
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review4

Almost excellent

Good value. Not perfect, but I would buy another book from this author.

I came to this book already familiar with the basics, and it still had plenty to offer. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. A good addition to a technical library, as long as you know what you are buying.

Anna FloresUniversity lecturer · London, UK
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review4

Good value, minor gaps

Almost excellent. A second edition could easily push it to five stars.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Some of the material is available elsewhere, but rarely presented this clearly. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Recommended, with the caveat that it is not a gentle introduction.

Wei HarrisUniversity lecturer · Melbourne, AU
Foundations of Graphics & Compute: Volume 5: Ray-Tracing

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