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Graphics and Compute: Volume 5 Ray-Tracing (Hardback)

By Kenwright

Graphics and Compute: Volume 5 Ray-Tracing (Hardback) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.

WHAT THE PUBLISHER HIGHLIGHTS

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.

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Catalogue reference: 81f1aa3dc1713d2f

INSIDE THE BOOK

About this book

Graphics and Compute: Volume 5 Ray-Tracing (Hardback) offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher’s description

  • Master practical coding skills.
  • Explore real-world projects.
  • Accelerate your learning curve.
  • Demystify advanced technical topics.

Explore the topics

A CLOSER LOOK

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

Clear, thorough, and genuinely useful

The clearest explanation of javascript I have come across.

I had been on the fence about this one for a while, and I should have bought it sooner. Some of the material is available elsewhere, but rarely presented this clearly. The explanations are careful without being condescending, which is a difficult balance to strike. There is a section near the end that ties several earlier ideas together in a way I had not seen before. One of those books that pays for itself within the first few chapters. Highly recommended.

Andrew RiveraGame developer · Buenos Aires, AR
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review4

A useful guide

Well worth picking up if you already have the basics.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. The author clearly knows the subject deeply and has thought hard about how to teach it. A couple of chapters felt like they could have been merged, but that is a minor complaint. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Sophie MooreRobotics engineer · Warsaw, PL
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review5

Finally, an explanation that clicks

A genuinely enjoyable read that also taught me a great deal.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. A few of the examples could be more realistic, but the underlying points come across clearly. A couple of chapters felt like they could have been merged, but that is a minor complaint. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Worth the money and the reading time, without hesitation.

Omar StewartFreelance developer · Seattle, WA
Foundations of Graphics & Compute: Volume 5: Ray-Tracing

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