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Game Production

Game Production in 20 Minutes (Coffee Break Series)

By Kenwright

A quick, focused guide to the processes, tools, and decision‑making that turn a game idea into a shipped product.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.

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Catalogue reference: e442f437b21fe78d

INSIDE THE BOOK

About this book

Game Production in 20 Minutes demystifies the often‑overlooked discipline of game production. Covering scheduling, scope control, communication, risk management, pipelines, and milestone planning, this book provides a clear and approachable overview of what it takes to guide a game from concept to completion. Designed for developers, students, and aspiring producers, it offers practical insights into managing teams, avoiding common pitfalls, and keeping a project on track—even when resources are limited.

From the publisher’s description

  • Understand the full lifecycle of a game project.
  • Learn how to plan, schedule, and manage scope effectively.
  • Gain insight into communication and team coordination.
  • Discover practical techniques for keeping projects on track.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

Well worth picking up

I got a lot out of this, even if a few sections felt rushed.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The balance between theory and practice is well judged; neither side dominates. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Four stars, and I suspect a second edition could easily push it to five.

Amelia ClarkSolutions architect · Rome, IT
Game Production in 20 Minutes
Reader review4

A worthwhile read

I got a lot out of this, even if a few sections felt rushed.

This is the third book I have read on game production this year, and it is comfortably the best of them. I found myself making notes in the margins, which is always a good sign. A few of the examples could be more realistic, but the underlying points come across clearly. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Vera BrownCTO · Austin, TX
Game Production in 20 Minutes
Reader review5

Excellent from start to finish

Outstanding. I kept finding reasons to come back to it.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Worth the money and the reading time, without hesitation.

Emily RobertsCloud architect · Singapore, SG
Game Production in 20 Minutes

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